Compose has a language all its own.  This page will help you make sense of it.

The Blocks that make up Compose

There are twelve blocks containing various parameters and settings.  Here's what they are, broken down by the sub-tabs that they appear on:

Clip Instance - The Clip Instance block allows you to modify the parameters of the Clip Instance.  You can have multiple instances of a clip by copying or inserting them onto the Tracks.
Factors
- This is sort of like a "Setup Mode" for Motion Clips.  It lets you tailor the default positions of the items with regard to the motion in the Clip.  For example if you have a Clip that was made from a tall character and you are now applying it to a short character, this is where you would make the necessary adjustments to fit the data in the Clip to the character.
Group
- This block lets you give custom names to each Character Group and keyframe its "strength"-- the degree to which it will be used.  You can also load and save a complete performance here.
Record
- The Record block is where you record motion Clips.  "Record" can also be thought of as "capture" because it is "capturing" the motion and creating a Clip out of it.  On the Tracks sub-tab this will record the motion and assign it to the objects that it got the motion from, then it will create a Track for the clip and put an instance of the clip there.
Spline
- The Spline block is used to make adjustments to the motion spline.  Using the settings here, you can control what happens around the keyframes, for example, how the motion should ease in or ease out, or whether it should stop after the last keyframe or repeat the motion.
Track
- The Track block lets you give custom names to each track and keyframe its "strength"-- the degree to which it will be used.

Bake - The Bake block allows you to take motion from Compose and "bake" it back onto an object.  In other words, after you finish creating the motion you want with Compose-- which could be made up of several different Motion Clips-- you can take all of that data and place it into the object's Motion Path so it will no longer need Compose.
Clip
- The Clip block allows you to globally replace or delete a clip.  That is, everywhere that it is used in the scene.
Record
- The Record block is where you record motion Clips.  "Record" can also be thought of as "capture" because it is "capturing" the motion and creating a Clip out of it.  On the Clips sub-tab this only records the clip, it doesn't assign it to any objects.
Spline
- The Spline block is used to make adjustments to the motion spline.  Using the settings here, you can control what happens around the keyframes, for example, how the motion should ease in or ease out, or whether it should stop after the last keyframe or repeat the motion.
Values
- The Values block is tied in with the Motion Graph in the same way that the Motion Block on the Animation tab is.  You use this to set values for keyframes.

Compose Glossary

Compose has a language all its own, some of which might need a little explaining.  Don't worry about memorizing them; in fact don't worry about any of this.  Turn off your computer and go play in the sun!

Note: Several of these definitions, such as Active/Bypass, apply to other aspects of messiah and are explained elsewhere, but in the interests of completeness, I've included them here as well to make the list look long and scary.

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