Note: messiah automatically generates a file called function_list.txt each time it starts up. This file is located in your tempdir/messiah directory and contains all functions currently loaded in messiah along with brief descriptions. Since some functions might be added at the last minute after the docs are updated this file is the best place to get up-to-date information.

A

     double abs  (double)
     double Acceleration  (object, frame, double)
     double AccelerationSum  (object, frame, frame, double)
     double acos  (double)
     double Align  (object, object, int)
     double AlignLinearAbs  (object, object, object, double, double)
     double AlignLinearRel  (object, object, object, double, double)
     double AlignQuadAbs  (object, object, object, object, object, double, double, double, double)
     double AlignQuadRel  (object, object, object, object, object, double, double, double, double)
     double AlignTriAbs  (object, object, object, object, double, double, double, double)
     double AlignTriRel  (object, object, object, object, double, double, double, double)
     double Angle  (object, frame)
     double AngleBetween  (object, object, frame, frame)
     double AngleBetweenTri  (object, object, object, frame, frame, frame)
     double AngleBetweenW  (object, object, frame, frame)
     double AngleW  (object, frame)
     double asin  (double)
     double atan  (double)
     double atan2  (double, double)
     double AudioClose  ( )
     double AudioDraw  (int)
     double AudioDrawBrightness  (int)
     double AudioLoad  (string)
     double AudioOff  ( )
     double AudioOn  ( )
B

     double BitsToValue  (string)
     object BoneWeightGet  (object) 
     int BoneWeightSet  (object, object, int) 

C

     double ceil  (double)
     double ChainWave  (object, object, channel, double, double, double)
     int chanindex  (object, string)
     int ChannelGroupCycle  ( )  
     int ChannelGroupSelect  ( )  
     int ChannelSelect  (channel)  
     double Clamp  (double, double, double)
     double cond  (int, double, double)
     int ConfigureInterface  (int, int)  
     double CopyChan  (object, object, string, string)
     double cos  (double)
     double cosh  (double)
     object CreateTool  (string, string, int, int)
     object CurObj  ( )
     double Cycle  (object, channel, object, channel, double)
     double CycleBranchFrame  (object, channel, frame)
     double CycleBranchMorphAddFrame  (object, object, channel, frame, double)
     double CycleBranchMorphAddParam  (object, object, channel, double, double)
     double CycleBranchMorphFrame  (object, object, channel, frame, double)
     double CycleBranchMorphParam  (object, object, channel, double, double)
     double CycleBranchParam  (object, channel, double)
     double CycleFrame  (object, channel, frame)
     double CycleParam  (object, channel, double)
D

     double Diff  (object, object, channel, frame, frame)
     double Dist  (object, object, frame, frame)
     int DopeMasterOff  ( )  
     int DopeMasterOn  ( )  
     int DopeMasterToggle  ( )  
     int DopeSheetOff  ( )  
     int DopeSheetOn  ( )  
     int DopeSheetToggle  ( )  
     double DTOR  ( )
     double DynamicParent  (object, object, object, double, double)
E

     double exp  (double)
F

     double fact  (int)
     double floor  (double)
     double Fly  (object, frame, frame)
     double Follow  (object, object, channel, double)
     double FollowFrame  (object, object, channel, double)
     double FPS  ( )
     int FrameSelectNext  ( )  
     int FrameSelectPrevious  ( )  
     double FrameToTime  (double)
G

     double GetBlendRadius  (object)
     double GetBlendSpread  (object)
     int GetChannelVisibility  (object, channel)  
     object GetChildObj  (object)
     double GetCurrentView  () 
     double GetCurveLength  (object)
     object GetFirstObj  ( ) 
     object GetFirstObject  ( ) 
     object GetFirstSelectedObj  ( ) 
     object GetFirstSubtool  (object) 
     arbitrary GetInput  (object, void, int) 
     VecF4 GetInputColor  (object, void, int) 
     double GetInputFloat  (object, void, int)
     int GetInputInt  (object, void, int) 
     VecD3 GetInputVec  (object, void, int) 
     void GetInputVoid  (object, void, int) 
     double GetKeyValue  (object, int, channel)
     object GetLastSelectedObj  ( ) 
     object GetMasterObj  (object) 
     object GetNextObj  (object) 
     object GetNextSelectedObj  (object) 
     object GetNextSubtool  (object, object) 
     int GetNumSelectedObjs  ( ) 
     object GetObject  (string)
     double GetOutput  (object, void, int) 
     string GetObjType  (object) 
     object GetParentObj  (object) 
     double GetPrevModValue  (object, channel)  
     object GetPrevObj  (object) 
     object GetPrevSelectedObj  (object) 
     object GetPrevSubtool  (object, object) 
     double GetPrevWorldValue  (object, channel)  
     double GetSetupValue  (object, channel)  
     arbitrary GetSHGlobal  (void, int) 
     VecF4 GetSHGlobalColor  (void, int)
     double GetSHGlobalFloat  (void, int) 
     int GetSHGlobalInt  (void, int)
     VecD3 GetSHGlobalVec  (void, int) 
     void GetSHGlobalVoid  ((void, int) 
     double GetThickness  (object)
     VecD3 GetViewMove  (string) 
     VecD3 GetViewRotate  (string) 
     double GetViewZoom  (string) 

H

     int HideChannel  (object, channel)  
I

     double IK2D  (object, object, object, int, int)
     double IKAlign  (object, object, object, int)
     double IKStiff  (object, channel, double)
     double IKTel  (object, object, object, int, int)
     double InheritEnd  (object, object, channel, double, double)
     double InheritRoot  (object, object, channel, double, double)
     int IsCurObj  (object) 
     int IsDopeMaster( )  
     int IsDopeSheet( )  
     double IN  ( )
     int IsSelectedObj  (object) 
     int IsSubtoolObj  (object) 
     int IsTypeObj  (object, string) 
     int ItemSelectNext  ( )  
     int ItemSelectPrevious  ( )  
     int ItemSwap  ( )  
K

     double KeyExists  (object, frame)
     double KeyFader  (object, frame, frame, channel, double)
     int KeySelectNext  ( )  
     int KeySelectPrevious  ( )  
     double KneeConstraint  (object, object, object, int)
L

     double ln  (double)
     double LoadScene  (string, string)
     double LockedGoal  (object, object, int)
     double LockToGoal  (object, object, object, int)
     double log  (double)
M

     double max  (double, double)
     double MirrorRadial  (object, frame, int)
     double min  (double, double)
     double MNURBSetCage  (object, int)
     double MNURBSetSublevel  (object, int)
     double MNURBSetSurface  (object, int)
     int MNURBSToggle  (object)  
     double MNURBSwitch  (object, int)
     double motchan  (object, arbitrary, time)
     double MotionBlend  (object, object, frame, frame, channel, double)
     double MoveTo  (object, object, int)
     double MoveToCurveLength  (object, object, double, double)
     double MoveToCurveParam  (object, object, double, double)
     int MultiEditOff  ( )  
     int MultiEditOn  ( )  
     int MultiEditToggle  ( )  
     double Muscle  (object, object, double, double)
N

     double Noise  (double, double, double)
     double NO  ( )
     double NOW  ( )
     double NumKeys  (object)
O

     double ObjDim  (object, channel)
     double oldif  (int, double, double)
     double OUT  ( )
P

     double PathFrames  (object)
     double PathFramesToGo  (object, frame)
     double PathLength  (object)
     double PathLengthToFrame  (object, double)
     double PathSegment  (object, frame, frame)
     double PathSoFar  (object, frame)
     double PathToGo  (object, frame)
     double PercentRange  (double, double, double)
     double PercentStep  (double, double, double)
     double pi  ( )
     double pi2  ( )
     double PlayStatus  ( )
     int PostError  (string)
     int PostMessage  (string)
     int PostWarning  (string)
     double pow  (double, double)
R

     double Rand  (double, double)
     double RelativeTo  (object, object, channel)
     double RTOD  ( )
S

     double SaveScene  (string)
     double search  (string)
     double SetBlendRadius  (object, double)
     double SetBlendSpread  (object, double)
     int SetCoordinateSystem  (int)  
     int SetCurrentMode  (string, int) 
     int SetCurrentView  (string) 
     int SetInput  (object, void, int, arbitrary) 
     double SetKeyValue  (object, int, channel, double)
     double SetLocalChannel  (object, channel, double)
     double SetMEffectorMax  (object, double) 
     double SetMEffectorMin  (object, double) 
     double SetMEffectorPolarity  (object, int) 
     double SetMEffectorScaleMinMax  (object, int) 
     double SetMEffectorType  (object, int) 
     double SetMEffectorUseMax  (object, int) 
     double SetMEffectorUseMin  (object, int) 
     double SetOutput (object, void, int, arbitrary) 
     double SetPartcle_Damping  (object, double)
     double SetPartcle_FDense  (object, double)
     double SetPartcle_GWeight  (object, double)
     double SetPartcle_IPressure  (object, double)
     double SetPartcle_Samples  (object, int)
     double SetPartcle_SCorrect  (object, int)
     double SetPartcle_STime  (object, double)
     double SetSetupValue  (object, channel, double, int)  
     double SetSoft_Damping  (object, double)
     double SetSoft_FDense  (object, double)
     double SetSoft_Flex  (object, double)
     double SetSoft_GWeight  (object, double)
     double SetSoft_IPressure  (object, double)
     double SetSoft_MaxCompress  (object, double)
     double SetSoft_MaxStretch  (object, double)
     double SetSoft_RTime  (object, double)
     double SetSoft_Samples  (object, int)
     double SetSoft_SCorrect  (object, int)
     double SetSoft_Shear  (object, double)
     double SetSoft_STime  (object, double)
     double SetSoft_Struct  (object, double)
     double SetThickness  (object, double)
     double SetViewGridSize  (string, double) 
     int SetViewMove  (string, double, double, double) 
     int SetViewRotate  (string, double, double, double) 
     int SetViewZoom  (string, double) 
     double sgn  (double)
     int ShowChannel  (object, channel)  
     double sin  (double)
     double sinh  (double)
     double Smoothstep  (double, double, double)
     double Speed  (object, frame, double)
     double SPF  ( )
     double sq  (double)
     double sqrt  (double)
T

     double tan  (double)
     double tanh  (double)
     double Target  (object, object)
     double TargetTime  (object, object, time, object)
     double TimeToFrame  (double)
     int ToggleNewCoordinateSystem  ( )  
U

     int UseNewCoordinateSystem  (int)  
W

     double WDist  (object, object, frame, frame)
     double WeightValue  (object, double, double, double) 
Y

     double YES  ( )

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