Compatible With ScriptsCompatible With The Command Line

 

int SetCoordinateSystem (int flag )

 

Return Value: 1 if successful, 0 otherwise.

 

Arguments:

flag

flag indicating the coordinate system to use (see below)

 

values of flag:

0 = local 
1 = parent 
2 = world 
3 = screen

 

Sets the coordinate system for all following transformations. NOTE: This function will only have an affect if the NewCoordinateSystem is active due to a previous call to UseNewCoordinateSystem(1) or ToggleNewCoordinateSystem().

 

Example:

>SetCoordinateSystem(2)

Sets the current coordinate system to world space.

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