Items  -  M e t a N U R B S

MetaNURBS® is the name of messiah's unique and powerful subdivision surface system.   MetaNURBS® allows you to animate with low-polygon objects (for interactivity speed)  but have them render at higher resolution so they look better and smoother.  Objects must not have polygons with more than 4 points in order to be MetaNURBS-capable.  To turn on MetaNURBS® for an object, select it and press the TAB key.

Subdivision Level: Setting for the subdivision level of the polygons.  A setting of 3 (the default) will turn each polygon into 9 polygons (3x3=9).  A setting of 2 will turn each polygon into 4.  Naturally, this setting can have some effect on the speed that your animations will play at in messiah.  Note for messiah:studio:  MetaNURBS uses the Sub-Level control in RenderSurfaces on the Object block (in the extended area; F3).   This allows you to set the sublevel for rending MetaNURBS  different from the setting that is used for displaying them during animating.  You can use either the Pre-Generated Polygons or Parametric (Low RAM) settings.  See Object block for more info.

Show Cage:  Turns the visibility of the low-res cage on or off.  The default is off.  (The low-res cage is the original points & polygons object before MetaNURBS®  is turned on.)

Show Surface: Turns the visibility of the MetaNURBS® surface on or off.  The default is on.

Only Draw At Render Time (messiah:studio): Turn this on so the MetaNURBS only happen when the object is rendered.  As you animate it you will not see the MetaNURBS.

Converted from CHM to HTML with chm2web Pro 2.82 (unicode)