Particles will show up in the Surfaces list just like any other object. They are called, surprisingly, Particles (unless you have renamed them). The surface name is called ParticlesSurface (again, unless you have renamed it), and the default material is called ParticleSurface (again, unless you have renamed it).
You can choose how the particle geometry will appear by using the render geometry pop-up in Object block (see image below). Its default is Sprite, which will render a TextureMap (UV-only) if attached to the particle effect's surface. You can also choose metaballs (Metablob).
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