This is where you select and add certain items to your scene. These are actually just scripts, and you can add your own. Look at Null.msa in your modules\scripts folder to see what the format is. You can open the msa files in any text editor.
Just double-click on the item you want. Some of them will bring up a requester asking for additional information, such as quantity, name, etc. Here are a couple samples of the requesters:
Name: Enter a base name for the points. It will add _1, _2, etc. to subsequent points.
New Master: When this is off, it will add the points to the current curve. When it is on it will create a new curve and put the points there. If there is no curve in the scene yet, it will create a curve even if this is off.
Num Points: Enter the quantity of points you want to create.
Offset X, Y, Z: Set how you want the points to be offset from each other. In the image above, it will make a chain along Z, with each point placed 0.5 meters from the previous one.
Name: Enter a base name for the lights. It will add _1, _2, etc. to subsequent lights.
Light Type: Choose which type of lights should be created. Of course you can change the light types later.
New Master: When this is off, the new lights will be assigned to the current Light Master. When it is on, it will create a new Light Master for the lights it creates. If there is no Light Master in the scene yet, it will create one even if this is off.
Num Lights: Enter the number of lights you want to create.
Offset X, Y, Z, H, P, B: Set the amount of offset on each position and rotation axis. This is very useful for creating arrays of lights.
|Converted from CHM to HTML with chm2web Pro 2.82 (unicode)|