S a v e   M o r p h   S e q u e n c e

Save Morph Sequence saves out an animation sequence as individual objects that when "played back" in messiah or other package will be the visual equivalent of the original animation.  One of its uses is to "freeze" a Soft Body Dynamics animation so it can be rendered across a network.  (Don't let that word "Morph" fool you; this saves animation--which is essentially a morph.)

Save Morph Sequence (pulldown list): This is where you select what you want to customize.  In this instance, we're dealing with Save Morph Sequence.

Path: The path where the object sequence will save to.

Begin Frame: Select the first frame of the animation capture.

End Frame: Select the end frame for the animation capture.

Offset: Offsets the objects by this number.  For example, if you are saving frames 1-60 and you offset it by 5, it will save 6-65.

Objects Per Frame: Default is 1, and this will save one object per frame.  You can set this up to 10, which will, naturally, save 10 objects per frame (sort of like motion blur passes).  Note: Just leave it at 1 and you'll be fine.

Object Format: The object sequence can be saved in any recognized format.  Current choices are:  
          As Loaded: Saves to the same format as the original object itself.
          LightWave Object: Saves in the LightWave 5.x format.
          LightWave 6 Object: Saves in the LightWave 6 format.

Note: If you load a LightWave 6 object and try to save it out as a LightWave 5.x object (or vice versa), you will lose all of your surface information except for the surface names and color.  This will not matter if the sequence of objects will be used with DMorph, because DMorph only loads points.

Disable: For use with batch saving.  Disables the currently selected object from being saved with a batch save.

Generate Current Morph Sequence: Begins the Save Morph process.  Press this after you've set up the above parameters.

Batch: Brings up the file requester that lets you select the root directory where the batch saves should go.  (See Setup Batch, below.)

Use Batch Directory: When this is on, it will save the objects to the path entered above, in Batch.  When it is off, it will save to the object sequences to the directories where the objects currently reside.  (See Setup Batch, below.)

Auto SubDirectory: Will create subdirectories with the same names as the objects (without the .lwo), and save the objects sequences there.  (See Setup Batch, below.)

Use Current Data: Since these parameters can be set individually for the objects, this button exists as a way to override those individual settings and use the current settings for everything.  You can then change or update them at anytime thereafter.  (See Setup Batch, below.)

Setup Batch: Applies the batch parameters entered in the above four items for all of the file objects in the hierarchy.  (A file object is an object that has been loaded from a drive and has vertices and/or polygons, i.e. not a null.)

Generate Batch Morph Sequence: Begins the batch Save Morph.

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